Creating Q*bert and Other Classic Video Arcade Games
English | 2021 | ISBN: 9781595807854 | 397 pages | True EPUB | 23.5 MB

Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s.

Creating Q*bert and Other Classic Video Arcade Games


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Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all , including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.
In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Prre.
Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others.
The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first a video game integrated a live action story with arcade-style graphics.



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Creating Q*bert and Other Classic Video Arcade Games

14 Days Free Access to USENET
Free 300 GB with full DSL-Broadband Speed!



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