Unreal Engine 5.3 - Building A Traversal Parkour System

Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.45 GB | Duration: 11h 46m

Beginner Friendly Course to Learn and Develop a Traversal Parkour system for Third Person and Lyra

 


What you'll learn

Learn how to effectively use the different Tracing Techniques in Unreal Engine (Sphere, Line, Capsule, Box) to understand the Environment and make decisions.

Understand the Vector Maths behind Complex Traversal Systems like Parkour in the most simplest way possible in a Beginner Friendly way.

Get a good Foundation in Unreal Engine Basics used in this Course before Starting the Actual Traversal Parkour Component with a Workshop of Simpler examples

Using the Free Animations from Mixamo, Adding the Root Bone and Retarget them for Unreal Engine 5. Several Usecases to demonstrate the process.

Learn Inverse Kinematics (IK) techniques to dynamically modify the animations during the gameplay to interact with the Environment.

How to use Motion Warping to use the Root Motion in the Animations to dynamically move the character during the Animation.

Animation Montages and Anim Notifies.

Using Gameplay Tags to Manage States, Types and Actions.

Using DataAssets to effectively simplify Configuration.

How to design Helper Functions to organize the Project.

Learn how to integrate the Traversal Component in Lyra Sample Game.

Requirements

Basic Knowledge in Unreal Engine and Blueprints

Unreal Engine 5.3 pre installed

Good Gaming PC capable of running Unreal Engine 5.2. Please check the Minimum PC Specifications for Unreal Engine

Readiness to explore further, do Hands-on and Research on the topic

Description

In this Course, you will learn the concepts to build a Traversal Parkour System which includes Climb, Hop, Mantle and Vault. The base concepts behind most of the Traversal Actions remains the same. So Learning the basics will help you get ready to further explore and build advanced systems.This Course is a Simplified version of the Traversal System which can be easily understood by Beginners. The Unreal engine concepts covered in this course is not only applied for Traversal System. It can be used in a lot of scenarios in Game development. This course will be regularly updated with more use cases in the future.We will use only free animations from Mixamo through out this course. Motion Warping and Inverse Kinematics or IK will be used to build the Parkour abilities. This course is designed for Unreal Engine Developers at any level. Blueprints are used through-out this course. We start with a beginner's section covering the Unreal Engine Concepts used in this course followed by the Implementation of Traversal Parkour System.The Goal of this Course is to Cover the fundamentals of building a Traversal Parkour System using Unreal Engine. Please understand this is not a Product which can be readily used in games. But, consider this as a Workshop to learn Unreal Engine with a Practical Example of Building a Traversal Parkour System. Once, you understand the concepts covered and build your foundations strong, You will be in a position to develop solid products and frameworks covering all the needs of your Next Generation Games. There is an Additional Section for Developers interested to try the Traversal System in Lyra.

 

Unreal Engine 5.3 - Building A Traversal Parkour System


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